As a University graduate student and teaching assistant, I have to attend and teach classes. Due to the events of the COVID-19 pandemic, classes have now moved mostly online. Zoom just happened to be the platform of choice where most classes are being hosted. Back when I physically attended classes, I was that one student who sat in the front row and recorded every lecture. I don't really go back and listen to them, but they are useful if you forgot details about an assignment or if you wanted to double check the due date on an assignment being changed. Though, to me, the main reason was data. I wanted data... and I wanted as much as possible. When I teach, I also record everything. No matter the perspective, online classes make this much much easier. So, what did I do? My usual. Made a completely overkill setup to preserve as much data as possible and accomplish the ultimate Zoom lecture recording. Speaking dramatically aside... Before I get to discussing the details on the setup, let's talk about Zoom and some technical details about it. This'll be important for later on.
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On Black Friday last year, I got a pretty nice deal on an ultrawide HDR10 supported monitor by LG... so I bought two of them. One for my office at work, and one for home. It's definitely not a monitor used for mastering content, but it's a nice way to get into the world of HDR content creation. So, what can we do?
Well, as it turns out, there isn't a real way to record HDR at the moment via software (EDIT: Ok, maybe "Action!" can do it. I'll test that later). Content creators out there resort to using high quality capture cards to capture HDR10 gameplay. But why is there no software solution? Well, there is... sorta. But you have to get creative with it and manually do everything. For me, this is fine. I prefer being in full control in post. Let's experiment.
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Almost yearly in the winter, me, my brother, and my Dad play a series of Half-Life games, which ends up being recorded and uploaded to YouTube. We call the series the "Christmas Deathmatch". To me, I'm always up for a good game, but I'm also always up for a good media project. Christmas Deathmatch isn't popular by any means, but it is a good way to practice video editing and producing to me. So I'm going to show some behind-the-scenes stuff that went on with editing 2017's Christmas Deathmatch. In the past years, I was very reliant on Adobe After Effects to do my work for me. As I went through 2016 and 2017, I realised there was a much more efficient and automated way to do the editing I needed without professional video editing software. I only used Adobe After Effects for parts of the video that I actually had to edit. The rest, I managed to actually automate. All rendering to x264 was automated into a few shell scripts and ffmpeg. It's going to sound complicated when you read this, but in the end, it's just simply setting up files so that the scripts can encode everything automatically.
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Saturday, April 16, 2016
Why downloading MP3s from YouTube is a terrible idea
Note: This is actually a pretty outdated post now. YouTube has updated their video processing and audio support tramendously. Not only do they support higher quality audio, but they also support 5.1 surround sound! I'll keep the original post here for archival's sake. Do I support downloading from YouTube? No. But I'm not going to hide the fact they've improved in the past three years. tl;dr - It's a terrible idea. A frequent question I see on YouTube music videos is "How can I download this song?". A common answer to that question is to use a "YouTube to MP3" converter which will take the video and extract its audio stream (AAC), convert it to MP3, and then let you download it. Yes, you get the song, but let's be honest... The quality of that file is pretty shitty.
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