Showing keyboard inputs with a video
I had something in mind for my library of gameplay footage, at least in the past few years. Why not give users the option to visually see inputs? Not only am I curious about my own inputs sometimes (especially in a rhythm game or FPS), but it could also be quite satisfying to see keys light up alongside the video. It's something extra. But it's cool. It does have some practical use though. When I was teaching online due to COVID, I did something like this to help students see what I was doing in VIM and TMUX. Here's what I mean:
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Elgato 4K60 S+: A Technical Look
Recently, I wanted to record some Nintendo Switch gameplay. Since the built-in 720p recording feature is garbage for anything other than immediate highlights, I figured I'd sink some money into a device that can capture a full 1080p feed and record it. I looked at some options. A close friend of mine uses an Elgato HD60 S+ to record gameplay and stream it over Discord. So it was an appealing choice after seeing it in action. But I wanted to future-proof myself. So I decided to get the Elgato 4K60 S+. The appeal here is that it can act like the HD60 S+, but can handle 4K HDR. It also is capable of operating on its own via recording to an SD card. This makes it a very convenient choice if you want to record something without having a PC around.
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Grind Series: Quantity without compromising Quality
I like to grind in games. Part of how I play games is that I like to record all gameplay to preserve it in its entirety. That mentality has posed some technical challenges over time that tested hard drive capacity, video codec tuning, and more. That Dark Aether camo in Call of Duty: Black Ops Cold War looks pretty good. But it will take days of gameplay. That's a huge quantity of footage which would normally take a huge amount of time to run through x265. Time for another media project? Sure. I'm up for the challenge. Like always, I'm setting up a checklist of things I want for the final video to meet. Here's the specifications I want:
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SpyHunter Playthrough (Production Procedure)
SpyHunter is a great example of a reboot done correctly. The 1983 arcade classic got a reboot on the PS2 and other platforms in 2001 and it looked well ahead of its time. One thing that caught my eye earlier this year was that the reboot also featured a Japanese release, which hasn't been dumped. On top of that, I wanted to play this again in stunning 4K. So, time for another media project? First, I had to get a dump of the Japanese Release. I found a used copy on eBay for $15. So I had that delivered and I dumped the disc myself via
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The Ultimate Zoom Lecture Recording
As a University graduate student and teaching assistant, I have to attend and teach classes. Due to the events of the COVID-19 pandemic, classes have now moved mostly online. Zoom just happened to be the platform of choice where most classes are being hosted. Back when I physically attended classes, I was that one student who sat in the front row and recorded every lecture. I don't really go back and listen to them, but they are useful if you forgot details about an assignment or if you wanted to double check the due date on an assignment being changed. Though, to me, the main reason was data. I wanted data... and I wanted as much as possible. When I teach, I also record everything. No matter the perspective, online classes make this much much easier. So, what did I do? My usual. Made a completely overkill setup to preserve as much data as possible and accomplish the ultimate Zoom lecture recording. Speaking dramatically aside... Before I get to discussing the details on the setup, let's talk about Zoom and some technical details about it. This'll be important for later on.
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A software "solution" to recording HDR10 via Dxtory & FFmpeg
On Black Friday last year, I got a pretty nice deal on an ultrawide HDR10 supported monitor by LG... so I bought two of them. One for my office at work, and one for home. It's definitely not a monitor used for mastering content, but it's a nice way to get into the world of HDR content creation. So, what can we do?
Well, as it turns out, there isn't a real way to record HDR at the moment via software (EDIT: Ok, maybe "Action!" can do it. I'll test that later). Content creators out there resort to using high quality capture cards to capture HDR10 gameplay. But why is there no software solution? Well, there is... sorta. But you have to get creative with it and manually do everything. For me, this is fine. I prefer being in full control in post. Let's experiment.
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Christmas Deathmatch Production Procedure (Behind the Scenes)
Almost yearly in the winter, me, my brother, and my Dad play a series of Half-Life games, which ends up being recorded and uploaded to YouTube. We call the series the "Christmas Deathmatch". To me, I'm always up for a good game, but I'm also always up for a good media project. Christmas Deathmatch isn't popular by any means, but it is a good way to practice video editing and producing to me. So I'm going to show some behind-the-scenes stuff that went on with editing 2017's Christmas Deathmatch. In the past years, I was very reliant on Adobe After Effects to do my work for me. As I went through 2016 and 2017, I realised there was a much more efficient and automated way to do the editing I needed without professional video editing software. I only used Adobe After Effects for parts of the video that I actually had to edit. The rest, I managed to actually automate. All rendering to x264 was automated into a few shell scripts and ffmpeg. It's going to sound complicated when you read this, but in the end, it's just simply setting up files so that the scripts can encode everything automatically.
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Why downloading MP3s from YouTube is a terrible idea
Saturday, April 16, 2016
Note: This is actually a pretty outdated post now. YouTube has updated their video processing and audio support tramendously. Not only do they support higher quality audio, but they also support 5.1 surround sound! I'll keep the original post here for archival's sake. Do I support downloading from YouTube? No. But I'm not going to hide the fact they've improved in the past three years. tl;dr - It's a terrible idea. A frequent question I see on YouTube music videos is "How can I download this song?". A common answer to that question is to use a "YouTube to MP3" converter which will take the video and extract its audio stream (AAC), convert it to MP3, and then let you download it. Yes, you get the song, but let's be honest... The quality of that file is pretty shitty.
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