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Domain Name: claranguyen.me
Site Version: 1.0.0
Last Updated: 2020/12/29
Gaming
Posts relating to games, enhancements, mods, etc.
SpyHunter Playthrough (Production Procedure)
Saturday, June 19, 2021

SpyHunter is a great example of a reboot done correctly. The 1983 arcade classic got a reboot on the PS2 and other platforms in 2001 and it looked well ahead of its time. One thing that caught my eye earlier this year was that the reboot also featured a Japanese release, which hasn't been dumped. On top of that, I wanted to play this again in stunning 4K. So, time for another media project?

First, I had to get a dump of the Japanese Release. I found a used copy on eBay for $15. So I had that delivered and I dumped the disc myself via dd (Unix utility). After testing on PCSX2, it works just as well as the USA release. After that, I cranked the internal resolution up to 3840x2160 and went to work.

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Puyo Puyo Tetris's 50 replay limit... Shattered
Saturday, February 8, 2020

So recently I bought a game on Steam called Puyo Puyo Tetris. It's a crossover between... well... Puyo Puyo and Tetris! I've had a few good matches here and there with some friends and the game lets you save good matches as replays. With replays, you can go and rewatch gameplay at a later time. You can also slow down or speed up the gameplay as you wish when playing them back.

Okay that's a pretty useful feature right? Well it is useful until you hit the absurd 50 replay limit. For a PC port, I would've expected something like in Quake or Half-Life where the replays are stored in a separate file (and in an unlimited quantity), but unfortunately that isn't the case here. Nope, we're stuck with 50.

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Christmas Deathmatch Production Procedure (Behind the Scenes)
Monday, January 8, 2018

Almost yearly in the winter, me, my brother, and my Dad play a series of Half-Life games, which ends up being recorded and uploaded to YouTube. We call the series the "Christmas Deathmatch".

To me, I'm always up for a good game, but I'm also always up for a good media project. Christmas Deathmatch isn't popular by any means, but it is a good way to practice video editing and producing to me. So I'm going to show some behind-the-scenes stuff that went on with editing 2017's Christmas Deathmatch.

In the past years, I was very reliant on Adobe After Effects to do my work for me. As I went through 2016 and 2017, I realised there was a much more efficient and automated way to do the editing I needed without professional video editing software. I only used Adobe After Effects for parts of the video that I actually had to edit. The rest, I managed to actually automate. All rendering to x264 was automated into a few shell scripts and ffmpeg. It's going to sound complicated when you read this, but in the end, it's just simply setting up files so that the scripts can encode everything automatically.

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Steam’s “Big Picture” Update Review (English and Japanese Screenshots)
Sunday, November 29, 2015

I feel like I am late to the party! With a busy semester ongoing and barely any time to try to enjoy off, Steam decided to update their "Big Picture" feature. Let's take a tour of this. Press the "English" and "日本語" buttons to switch language of the screenshots to English and Japanese respectively. Furthermore, you can click the images to see their full resolution (1920x1080).

I was welcomed to the "Big Picture" with this screen. It has changed since the last time I used it. Sadly, I don't have screenshots (that I took myself) of the older Steam Big Picture mode.

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Clara Nguyễn
Hi! I am a Vietnamese/Italian mix with a Master's Degree in Computer Science from UTK. I have been programming since I was 6 and love to write apps and tools to make people's lives easier. I also love to do photography and media production. Nice to meet you!
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